We want Chivalry 2 to leave a lasting impression and memories in players' minds and we understand that robust post-launch support is absolutely critical for the health of the game and the community. We will be supporting Chivalry 2 post-launch with new maps, modes, horses, weapons, customization options, and more - and already have a tightly planned roadmap in place. How often do you plan to update the game post-launch with new content? Will there be any microtransactions? Ultimately how well players perform comes down to personal preference and many of our combat system’s features help to create a more approachable entry to the game regardless of whether you’re playing with a controller or mouse and keyboard. We’ve seen a lot of players during our PC Alpha, in fact, stick with using a controller too. We’ve designed the gamepad controls and feel to be very comfortable and also have features such as optional aim assist and joystick sensitivity controls to smoothen the experience out further. Input device is not a matchmaking criterion at game launch, but console players can choose if Are you going to implement the selected input device as a matchmaking criterion? How do you feel about the balance of gamepads versus mouse and keyboard? However, we’ve seen (especially during the Closed Beta) a vocal number of fans who want more competitive modes and we absolutely hear this request and plan to act on it as soon as we can - it’s a major priority for us post-launch.Ĭhivalry 2 will offer crossplay between many platforms and input devices. The game at launch is focused on modes that we’ve seen are the most popular - large scale battles, sieges, and big open deathmatches. We'll also be providing options for more competitive-minded folks. The combat system opens up a ton of space for players to improve, play mind games, and continue to hone their skills long after their first game, but also allows brand new players to have a fighting chance without getting discouraged. We've also designed it to have a very high skill ceiling, with a lot of potential for a competitive scene. What are the options available to those who want to play Chivalry 2 competitively?Īn important factor to Chivalry 2’s design is that we want anyone who picks it up to immediately be able to have a lot of fun with it. Yes female appearance and voices will be available at launch. Consider that a challenge.Īre there going to be any female playable characters? What’s the max level you can reach in Chivalry 2? We want to let players know that we are definitely looking at smaller scale game modes for post-launch. There is definitely a demand for smaller scale maps - we’ve seen in the post-Beta feedback that players are interested in modes with less than 64 players. Is there going to be a mode for small skirmishes (2v2, 3v3, etc.)? Would you consider releasing different time of day versions of the same maps to offer some additional visual variety?ĭefinitely a cool idea! We've discussed this kind of thing before internally and it’s something we may investigate in the future. At the end of these maps, you’ll feel like you’ve been on an incredible journey, almost like the fellowship does in The Lord of the Rings. In the Fall of Lionspire stage one as attackers, you’ll escort battering rams to smash down the gates, then move onto another stage to seize the town square, then assault a massive bridge in a stalemate battle until you can finally storm the castle and destroy its ballistae. You’ll move through 5-6 different “regular” map-sized stages that all form a cohesive, sprawling level. They’re designed to truly feel like you’re waging an epic siege against entire cities and villages. The Team Objective maps are absolutely massive. The Team Deathmatch / Free-for-All maps are all single-stage arenas large enough for 64 players. How many modes and maps will be available at launch for Chivalry 2?Īt launch Chivalry 2 will have 5 Team Objective maps and 3 Team Deathmatch / Free-for-All Given the imminent release, we reached out to Torn Banner's Brand Director Alex Hayter to discuss Chivalry 2 as a whole with a focus on topics like modding, microtransactions, and of course the post-launch roadmap.
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